The Berserker is a high-health Inox character and locked class.
Flavor[]
"The epitome of Inox strength and ferocity can be found in the Berserker - an Inox tribal warrior willing to go to any lengths to keep her people safe, including sacrificing her own life. This sense of self sacrifice seems to give the Berserker unnatural reserves of strength the closer she gets to defeat. Nothing is quite a fearsome as a Berserker on the very brink of death."
Mechanical Themes[]
The Berserker is a damage dealer with a splash of tanking. That said, her incredible power comes at a major cost: She burns herself out... with a somewhat literal type of burn. Her abilities mostly fit in to two categories: "Self-harm" and "Low-health matters". The former are abilities where you pay health in order to gain benefits (typically offensive ones). The latter care about how low your HP is, given benefits from lower HP. On top of those, she severely lacks slow initiatives, with only 3 that are slower than 70, so she consistently draws aggro. Combined, this means the Berserker plays somewhat riskily, operating at low HP more often than not.
However, to make up for her self harm, she has consistent access to strong self healing. On top of that, she has some of the strongest crowd control effects in the game, almost comparable to the Mindthief. Those, along with high health, mean that a skilled Berserker rarely is in mortal danger despite operating at what would normally be incredibly dangerous for other classes.
As an auxiliary theme, the Berserker uses fire to back up her various abilities, though fire use isn't quite as necessary to the class as Earth is to the Cragheart, for example.
Abilities[]
Level | Name | Init | Top Effect Types | Bottom Effect Types |
---|---|---|---|---|
1 | Resolute Stand | 09 | Melee Attack, Loss | Move, Retaliate |
Growing Rage | 85 | Melee Attack | Move, Melee Attack | |
Strength in Agony | 37 | Melee Attack | Move | |
Defiance of Death | 31 | Melee Attack | Special, Persistent Track, Loss | |
From the Brink | 24 | Heal, Loss | Move, Push | |
Blood Pact | 76 | Melee Attack | Special, Persistent, Loss | |
Cauterize | 40 | Multi-target Ranged Attack, Wound, Fire | Special, Persistent Track, Loss | |
Dazing Wound | 29 | Melee Attack, Stun | Move | |
Furious Aid | 43 | Loot, Loss | Heal | |
Bounce Back | 14 | Retaliate | Move, Heal | |
X | Unbridled Power | 67 | Melee Attack, Stun, Fire | Heal, Special, Persistent, Loss |
Glass Hammer | 11 | Melee Attack, Loss | Move | |
Numb the Pain | 35 | Melee Attack, Shield | Move, Stun | |
2 | Reckless Offensive | 21 | Multi-target Melee Attack | Special, Retaliate, Persistent, Loss |
Break the Chains | 53 | Multi-target Ranged Attack, Pull | Move, Fire | |
3 | Spiked Armor | 16 | Special | Move, Melee Area Attack |
Fatal Fury | 34 | Execute, Fire | Melee Attack, Move | |
4 | Flurry of Axes | 27 | Ranged Area Attack, Loss | Move |
Shiny Distraction | 08 | Loot, Shield | Special, Fire | |
5 | Seeing Red | 22 | Melee Attack, Shield | Special, Persistent, Loss |
Final Fight | 89 | Execute, Special | Move, Fire, Melee Attack | |
6 | Devil Horns | 31 | Melee Area Attack, Wound, Fire | Melee Attack |
Unstoppable Destruction | 57 | Melee Area Attack | Special | |
7 | Burning Hatred | 40 | Melee Area Attack, Fire | Move, Wound |
Careless Charge | 20 | Move, Melee Attack, Push, Immobilize | Special, Persistent, Loss | |
8 | Bone Breaker | 41 | Melee Attack, Wound, Immobilize, Fire | Ranged Attack, Special |
Vengeful Barrage | 38 | Melee Attack, Persistent Track, Loss | Move, Fire, Special | |
9 | Immortality | 33 | Special, Persistent Track, Loss | Move, Shield, Retaliate |
The Maw of Madness | 10 | Melee Area Attack, Muddle, Heal | Ranged Attack, Immobilize |
See Also[]