The Mindthief is a low-health Vermling character class and member of the starting 6.
Flavor[]
"Often, city-dwelling Vermlings will flee to the sewers to escape harassment. There, without their pack to connect with, these Vermlings will raise strong bonds with the massive rat population. Communication with such a large number of rat creatures can strain one's mind, though. Where most Vermlings fail, some rise to the challenge and hone powerful psychic abilities to control the swarms. So-called Mindthieves make terrifying opponents through the use of psychic assaults, sharp blades, and swarms of tiny teeth."
Mechanical Themes[]
The Mindthief has a complex set of mechanics that lead to a multifaceted roles. The Mindthief's primary roles is damage dealing, with a major secondary role of crowd control. She achieves this through the use of ranged debuffs such as stuns, disarms, and immobilizes, plus high single target damage thanks to her main augment: The Mind's Weakness.
Augments are the Mindthief's signature keyworded actions. You may only have one augment in play at any one time. Generally, most augments are considered sub-optimal, due to the incredible strength of the aforementioned "The Mind's Weakness", but creative players may have fun using some of the more unique effects they grant to make more unique builds. Frozen Mind and Phantasmal Killer are two other notable augments that may replace The Mind's Weakness at higher levels, forming two of the more common builds. While it is possible to switch augments, many players find it suboptimal, as it costs abilities to do so, and at higher levels you usually have better attacks to perform on any given turn.
There are several minor mechanical themes on the Mindthief, as well. Ice- and Dark-use back up almost every major build path. "Negative-conditions-matter" cards are also present, allowing payoffs for your crowd control. Summons are a tertiary theme, with very little interaction with the rest of the class, which allow Mindthieves to mitigate damage in a different ways, though their lost card status makes them a divisive subject. Parties including other summon-based characters may enjoy the synergy these cards can bring. Another damage mitigation method is utilizing Invisible actions to redirect the damage away from you.
Overall, the Mindthief can be built a variety of ways, making it one of the most complex members of the Starting 6.
Abilities[]
Level | Name | Init | Top Action | Bottom Action |
---|---|---|---|---|
1 | Submissive Affliction | 48 | Melee Attack | Forced Ranged Attack |
Into the Night | 14 | Loot, Dark | Invisible | |
Fearsome Blade | 27 | Melee Attack, Push | Move, Melee Attack, Loss | |
Feedback Loop | 79 | Augment, Shield, Melee Attack | Move, Jump, Muddle | |
Gnawing Horde | 82 | Melee Summon, Poison, Loss | Move | |
The Mind's Weakness | 75 | Augment, Special, Melee Attack | Melee Attack, Wound | |
Parasitic Influence | 71 | Augment, Heal, Melee Attack | Forced Move | |
Scurry | 20 | Move, Melee Attack | Loot, Loss | |
Perverse Edge | 08 | Melee Attack, Loss | Ranged Attack, Stun, Ice | |
Empathetic Assault | 11 | Ranged Attack, Disarm, Ice, Loss | Move, Heal | |
X | Withering Claw | 77 | Augment, Poison, Muddle, Melee Attack | Granted Movement |
Possession | 51 | Granted Melee Attack, Loss | Granted Movement | |
Frigid Apparation | 29 | Melee Attack, Ice, Stun | Move, Stun, Loss | |
2 | Wretched Creature | 84 | Melee Summon, Loss | Move, Dark, Curse |
Hostile Takeover | 09 | Ranged Attack, Immobilize, Ice | Special, Loss | |
3 | Brain Leech | 16 | Ranged Attack, Heal, Dark, Loss | Melee Attack, Strengthen |
Silent Scream | 73 | Augment, Heal, Melee Attack | Move, Push, Ice | |
4 | Pilfer | 68 | Loot | Melee Attack, Move, Loss |
Cranium Overload | 05 | Execute, Special Area Attack, Loss | Move | |
5 | Mass Hysteria | 12 | Multi-target Ranged Attack, Muddle, Ice | Special, Persistent, Loss |
Frozen Mind | 81 | Augment, Ice, Stun, Melee Attack | Forced Movement | |
6 | Corrupting Embrace | 39 | Melee Attack, Poison, Muddle | Move, Jump, Poison, Dark |
Dark Frenzy | 10 | Melee Attack, Ice, Dark | Move, Ranged Attack, Ice | |
7 | Vicious Blood | 83 | Augment, Retaliate, Melee Attack | Move, Melee Attack |
Psychic Projection | 92 | Heal, Shield, Special | Special, Loss | |
8 | Shared Nightmare | 07 | Multi-target Ranged Attack, Dark, Poison, Curse, Ice | Move, Ice, Shield |
Domination | 13 | Granted Attack | Special, Loss | |
9 | Many as One | 91 | Melee Summon, Loss | Special, Loss |
Phantasmal Killer | 67 | Augment, Dark, Execute, Melee Attack | Move, Loot, Invisible, Dark |