"Valraths make excellent merchants because of their uncanny business acumen. They are able to quickly take stock of their wares and make snap decisions about how much each item is worth. It is not uncommon, then, for an army or city garrison to employ a Valrath as a Quartermaster. Skilled Quartermasters have also been known to strike off on their own, aiding smaller adventuring parties in maximizing the effectiveness of their equipment. After all, what is a warrior without a good sword at his side?"
The Quartermaster is one of the strongest class in the game, to the degree where many consider it gamebreaking. It does this via a focus on items, often making single-use consumed items used many many times per scenarios with its abilities and modifier cards, as well as Reinforced Steel's ability to refresh spent items every single turn. Combined with the stronger items in the game, and it turns an already strong class into an incredible powerhouse.
On top of that, it has the strongest looting capability of the game. With this, you can gain access to the powerful items that the class loves all the more quickly. The only downside the class faces is in terms of initiative. The Quartermaster often struggles to act when he wants to, given the vast majority of their cards have extremely middling initiatives.
But while the class may be overly strong, that strength allows for creative liberties. With the proper items, the Quartermaster can act as almost any role, providing incredible versatility. From summoning to element use to crowd control to forced movement to healing, the Quartermaster can do it all with the right items. For any role, in any party, the Quartermaster can have the ultimate synergy. All he requires is the proper loadout.
|Level||Name||Init||Top Effect Types||Bottom Effect Types|
|1||Restock||73||Special, Loss||Melee Attack|
|Oversized Pack||81||Loot||Special, Loss|
|Proficiency||62||Special, Persistent, Loss||Move|
|Iron Bulwark||19||Melee Attack, Muddle||Shield|
|Hastened Step||26||Melee Attack, Move||Move|
|Cleaving Axe||52||Melee Area Attack||Move|
|Impaling Spear||48||Melee Area Attack||Move|
|Crippling Blows||44||Ranged Attack||Ranged Attack, Immobilize|
|X||Crushing Hammer||17||Melee Attack, Stun, Loss||Move, Shield|
|Scroll of Recall||98||Special||Pull|
|Bladed Boomerang||40||Ranged Attack, Wound||Move, Melee Attack|
|3||Continual Supply||86||Special, Persistent, Loss||Special, Loss|
|Scroll of Lightning||77||Ranged Attack, Light||Move, Push, Wind|
|4||Side Pouch||84||Special, Loss||Move, Loot|
|Giant Club||61||Melee Attack||Melee Attack, Muddle|
|5||Reinforced Steel||12||Special, Persistent, Loss||Shield|
|Scroll of Judgment||66||Area Damage, Loss||Move, Stun|
|6||Catastrophic Burn||46||Ranged Area Attack||Area Damage|
|Quiver of Arrows||31||Add Target, Persistent, Loss||Move|
|7||Scroll of Blizzards||46||Ranged Area Attack, Ice||Immobilize, Move, Dark|
|Refreshment||89||Special, Persistent, Loss||Special, Loss|
|8||Portable Ballista||41||Melee Area Attack||Special|
|Fortified Position||10||Heal, Persistent Track, Loss||Move, Shield|
|9||Scroll of Annihilation||56||Execute, Loss||Move, Disarm|
|Bag of Holding||91||Loot||Special, Loss|