The Sunkeeper is a high-health Valrath character and locked class.
Flavor
"Perhaps the most prideful of the Valraths can be found in the sect of Sunkeepers - those who have been trained to tap into long-dormant demonic powers and harness them for the purpose of righteousness. A Sunkeeper goes beyond merely foresaking her heritage and instead uses it to uplift society - healing others and rebuking evil forces. They often travel the world, seeking out situations where they can demonstrate their brilliant powers."
Mechanical Themes
The Sunkeeper is the tank of Gloomhaven. While many other classes can tank effectively, Sunkeeper can absorb massive amounts of damage. This is due to a single enhancement option: Adding +1 Shield to her passive Shield seen on Defensive Stance. With that enhancement, the Sunkeeper is able to survive incredible amounts of damage, becoming incredibly strong, especially at lower levels before the enemy attacks get stronger.
That's not to say that the Sunkeeper is incapable of offense, however; to the contrary she's quite strong in terms of single target damage, to the degree where she can perform attacks as strong as the Scoundrel, and with higher consistency. If there is one place the Sunkeeper falls short, however, it's movement. Her movement is already mostly on cards that attack, and with Defensive Stance in play, your basic actions are no longer useful to keep up. This results in gameplay where you often have to forego attacking in order to keep up with the enemies.
And as you might guess, the Sunkeeper is also specialized in Light effects. Almost every build has one or more key cards that need light to use to maximum effect. Some more supporting mechanics are... well, Sunkeeper's support mechanics, such as her healing and card recovery effects. The heals can often be used on the Sunkeeper herself to support the tank build as well.
Abilities
Level | Name | Init | Top Effect Types | Bottom Effect Types |
---|---|---|---|---|
1 | Purifying Aura | 21 | Retaliate, Persistent Track, Loss | Strengthen, Light |
Cautious Advance | 23 | Shield | Move | |
Brilliant Prayer | 27 | Special, Loss | Heal, Light, Loss | |
Empowering Command | 32 | Special | Granted Attack | |
Protective Blessing | 61 | Bless, Strengthen | Special, Light, Loss | |
Dazzling Charge | 57 | Heal, Light | Move, Stun, Light, Loss | |
Tactical Order | 29 | Granted Movement | Move | |
Holy Strike | 85 | Melee Attack, Stun | Ranged Attack, Light, Loss | |
Hammer Blow | 55 | Melee Attack, Light | Move | |
Defensive Stance | 65 | Melee Attack, Light | Shield, Persistent, Loss | |
Lay on Hands | 90 | Heal, Light, Loss | Loot | |
X | Daybreak | 85 | Melee Attack, Muddle, Dark, Light | Move, Bless |
Beacon of Light | 36 | Heal | Light, Persistent Track, Loss | |
Glorious Bolt | 39 | Heal, Light, Loss | Ranged Attack, Muddle | |
2 | Practical Plans | 56 | Melee Attack | Move |
Unwavering Mandate | 72 | Special, Loss | Heal, Light | |
3 | Burning Flash | 51 | Melee Area Attack, Light, Loss | Heal, Any Element, Light |
Mobilizing Axiom | 23 | Melee Attack, Light | Granted Movement, Loss | |
4 | Righteous Strength | 18 | Bless | Move, Shield |
Engulfing Radiance | 20 | Heal, Light, Loss | Special, Light, Loss | |
5 | Path of Glory | 48 | Melee Attack, Light | Move, Bless, Loss |
Scales of Justice | 68 | Retaliate, Persistent, Loss | Move, Light, Stun | |
6 | Supportive Chant | 11 | Special | Special |
Illuminate the Target | 91 | Melee Attack, Strengthen | Granted Attack | |
7 | Weapon of Purity | 73 | Special, Light, Loss | Move, Melee Attack |
Bright Aegis | 14 | Shield, Retaliate, Light | Special, Light, Loss | |
8 | Cleansing Force | 25 | Melee Attack, Stun, Wound, Loss | Move, Light |
Inspiring Sanctity | 79 | Granted Attack, Light, Execute, Loss | Granted Attack, Loss | |
9 | Angelic Ascension | 87 | Special, Wound, Persistent Track, Loss | Move, Jump |
Divine Intervention | 09 | Special, Persistent, Loss | Shield, Light |