This article is for the Gloomhaven campaign board game basic class. For the adviser in Founders of Gloomhaven, see Tinkerer. The Tinkerer is a medium-health Quatryl character class and member of the Starting 6.
Flavor
"The Tinkerer is a fairly common class of Quatryl to be found in a large city. They are experts in crafting all manner of gadgets and elixirs, and they typically make a living selling them to those wishing to indulge in the convenience these creations offer. There are more adventurous Tinkerers, however, who travel beyond a city's walls, using all the tools at their disposal to brave the wilds in attempts to uncover ancient curiosities that may give insight into their research."
Mechanical Themes
The Tinkerer is primarily a support character based around healing. This often leads to him being weaker in smaller parties or when paired with lower health allies. However, to make up for that deficiency, the Tinkerer receives a 12 card hand size, allowing him to freely play large area attacks, often paired with crowd control effects such as immobilize, muddle, or stun.
The Tinkerer also has very limited access to Ice element usage as well as a small number of summons. Another tirtiary theme is traps, though the Tinkerer often struggles to make effective use of them, given he can only place them adjacent.
Abilities
Level | Name | Init | Top Effect Types | Bottom Effect Types |
---|---|---|---|---|
1 | Proximity Mine | 62 | Trap, Loss | Move |
Harmless Contraption | 74 | Summon, Loss | Heal | |
Flamethrower | 47 | Melee Area Attack, Wound, Fire, Loss | Shield | |
Hook Gun | 72 | Ranged Attack, Pull | Loot, Loss | |
Ink Bomb | 74 | Ranged Area Attack, Dark, Loss | Move | |
Net Shooter | 19 | Ranged Area Attack, Immobilize, Loss | Immobilize, Move | |
Stun Shot | 20 | Ranged Attack, Stun | Move | |
Reinvigorating Elixir | 37 | Heal | Special, Loss | |
Restorative Mist | 17 | Heal | Move, Heal | |
Energizing Tonic | 16 | Heal, Loss | Move, Loss | |
Enhancement Field | 61 | Ranged Attack | Special | |
Toxic Bolt | 18 | Ranged Attack, Poison, Earth | Ranged Attack, Loss | |
X | Reviving Shock | 34 | Multi-target Ranged Attack | Heal, Loss |
Volatile Contraption | 76 | Trap, Poison | Special, Ice | |
Potent Potables | 46 | Special, Persistent Track, Loss | Move | |
2 | Stamina Booster | 48 | Heal | Special, Loss |
Disorienting Flash | 73 | Multi-target Ranged Attack, Stun, Loss | Muddle, Move | |
3 | Tinkerer's Tools | 26 | Special | Trap, Stun |
Crank Bow | 66 | Ranged Attack, Loss | Move | |
4 | Dangerous Contraption | 84 | Melee Summon, Loss | Move |
Micro Bots | 22 | Heal, Loss | Move, Loot, Loss | |
5 | Noxious Vials | 75 | Special | Ranged Area Attack, Poison, Loss |
Disintegration Beam | 36 | Execute, Loss | Move, Disarm | |
6 | Gas Canister | 71 | Trap, Muddle | Special, Persistent Track, Loss |
Auto Turret | 34 | Attack, Persistent Track, Loss | Heal | |
7 | Murderous Contraption | 94 | Melee Summon, Loss | Ranged Attack |
Curative Aerosol | 21 | Move, Heal | Heal, Loss | |
8 | Jet Propulsion | 38 | Granted Movement | Move, Jump, Loss |
Harsh Stimulants | 27 | Melee Attack, Loss | Special | |
9 | Lethal Injection | 85 | Execute | Move, Poison |
Chimeric Formula | 43 | Special | Special, Loss |