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⚠️[SPOILER] This article describes Sealed Content from Gloomhaven: Jaws of the Lion and may include spoiler-adjacent content. While outright spoilers have been hidden, reader discretion is nonetheless recommended.

Voidwarden is a character class from Jaws of the Lion. As with all the classes from that game, it can be also transferred into Gloomhaven to participate in its campaign instead.

Story[]

The human Voidwarden as a child had a near-death experience with the Void, that horrific desolate place that turns all things that contact it to a fine black sand. This brush with doom left half of her body scarred and blackened. In conviction from this event of a duty to protect others from a similar fate, the Voidwarden harnessed strange Void-given powers of mind control and became a powerful individual. At some stage, the Voidwarden found herself in Gloomhaven and joined the Jaws of the Lion.[1]

Themes & Playstyle[]

The Voidwarden is easily the most complex class of the four in Jaws of the Lion. Core themes based on the mystery of the Void and its unstable nature include the ability to 'mind control' allies and enemies to grant them attack and move abilities, as well as a ‘bad bargain’ aspect to many of her actions, with impressive benefits juxtaposed with not-insignificant setbacks. Having barely more than half the hit points of her most defensive ally, the Red Guard, she must constantly be avoiding danger. Her strength comes from the versatility of her abilities to buff and heal her allies and debuff enemies, as well as the reliability of her granted attacks thanks to her 'engine' card Master Influence, which causes most of them to have advantage and Any Consumed Element to +1 Attack AttackWhite Attack '.

Ability Cards[]

Level # Name Init. Top Action Bottom Action Notes
A 143 Black Boon 43 HealHealWhite game3

RangeRangeWhite game3

MoveMoveWhite game4
A 144 Turn out the Lights 49 Attack

AttackWhite Attack 3

Force one enemy within RangeRangeWhite game3 to perform

Attack AttackWhite Attack 2

targeting an enemy of your choice adjacent to them.


A 145 Wicked Scratch 68 One Ally within RangeRangeWhite game2 may perform

Attack AttackWhite Attack 4

MoveMoveWhite game2

• • • • • • • • •

STRENGTHENStrengthen Condition

RangeRangeWhite game3


A 146 Suggestion 23 Force one enemy within RangeRangeWhite game3 to perform

Attack AttackWhite Attack 3

targeting an enemy of your choice adjacent to them.

MoveMoveWhite game3

• • • • • • • • •

MUDDLEMuddle Condition

RangeRangeWhite game3


A 147 Gift of the Void 89 One ally within RangeRangeWhite game3 may perform

Attack AttackWhite Attack 2

RangeRangeWhite game3

HealHealWhite game2

RangeRangeWhite game3


A 148 Lure of the Void 67
STUNStun Condition

RangeRangeWhite game3

One ally within RangeRangeWhite game3 may perform

Attack AttackWhite Attack 3

If they do, this ally suffers 1 damage.


B 149 Lure of the Void
67

DISARMDisarm Condition

RangeRangeWhite game3

• • • • • • • • •

Force the target to perform

MoveMoveWhite game2

with you controlling the action.

One ally within RangeRangeWhite game3 may perform

Attack AttackWhite Attack 6

If they do, this ally suffers 2 damage.

updates, replaces card #148
B 150 Wicked Scratch 68 One ally within RangeRangeWhite game2 may perform

Attack AttackWhite Attack 4

LootLootWhite game1

• • • • • • • • •

STRENGTHENStrengthen Condition

RangeRangeWhite game3

updates, replaces card #145
1 151 Signs of the Void 15 One ally within RangeRangeWhite game3 may perform

Shieldshieldwhite game1

• • • • • • • • •

This same ally may perform

MoveMoveWhite game2

roundwhite bonus

At the start of your next five turns, perform a "CURSECurse Condition, RangeRangeWhite game2" action.

persistentwhite bonus lostwhite game


1 152 Close to the Abyss 72 HealHealWhite game2

RangeRangeWhite game2

Targettargetwhite game2

All allies who remove POISONPoison Condition with this heal gain BLESSBless Condition.

Force all enemies within RangeRangeWhite game3 to perform

MoveMoveWhite game1

with you controlling the actions.


1 153 Gift of the Void 89 POISONPoison Condition

RangeRangeWhite game3 Strong Dark Element

• • • • • • • • •

One Adjacent ally may perform

Attack AttackWhite Attack 3

RangeRangeWhite game4

targeting the target of the POISONPoison Condition. If they do, this ally suffers 2 damage.

HealHealWhite game

RangeRangeWhite game3

updates, replaces card #147
1 154 Black Boon 43 HealHealWhite game5

RangeRangeWhite game3

POISONPoison Condition

Strong Dark Element

MoveMoveWhite game2

• • • • • • • • •

One ally within RangeRangeWhite game3 may perform

MoveMoveWhite game2

updates, replaces card #143
1 155 Freeze the Soul 58 Attack

AttackWhite Attack 3

POISONPoison Condition

Inert Ice Element +1 Attack

AttackWhite Attack , MUDDLEMuddle Condition, 1XP game

STUNStun Condition

RangeRangeWhite game3

• • • • • • • • •

CURSECurse Condition

Self

Inert Dark Element Ignore the CURSECurse Condition instead

1 156 Wicked Scratch 68 One ally within RangeRangeWhite game3 may perform

Attack AttackWhite Attack 3

Strong Dark Element 1XP game

LootLootWhite game1

• • • • • • • • •

STRENGTHENStrengthen Condition

RangeRangeWhite game3

updates, replaces card #150
1 157 Turn out the Lights 49 Attack

AttackWhite Attack 2 RangeRangeWhite game3

Inert Dark Element +1 Attack

AttackWhite Attack , CURSECurse Condition, 1XP game

Force one enemy within RangeRangeWhite game3 to perform

Attack AttackWhite Attack 3

RangeRangeWhite game3

targeting an enemy of your choice. The acting enemy suffers damage equal to the damage suffered by the target.

Strong Ice Element1XP gamelostwhite game

updates, replaces card #144
1 158 Lure of the Void 67 DISARMDisarm Condition

RangeRangeWhite game3

• • • • • • • • •

Force the target to perform

MoveMoveWhite game1

Inert Dark Element +2 Attack

AttackWhite Attack , 1XP game

with you controlling the action.

One ally within RangeRangeWhite game3 may perform

Attack AttackWhite Attack 5

Inert Dark Element +2 Attack

AttackWhite Attack , 1XP game

If they do, gain 1XP game and this ally suffers 2 damage. lostwhite game

updates, replaces card #148
1 159 Grasp of Doom 36

Attack AttackWhite Attack 2 POISONPoison Condition

WOUNDWound Condition

CURSECurse Condition

STUNStun Condition

Strong Ice ElementStrong Dark Elementlostwhite game

MoveMoveWhite game3
Inert Dark Element +2 MoveMoveWhite game

1 160 Master Influence 83 The first attack performed in each of your attack granting actions gains Advantage, and you may Any Consumed Element to add +1 Attack

AttackWhite Attack to it. In addition, when you grant monsters attacks, they use your attack modifier deck.

2XP game persistentwhite bonus lostwhite game

BLESSBless Condition

RangeRangeWhite game2

• • • • • • • • •

POISONPoison Condition

RangeRangeWhite game2

Strong Ice Element


1 161 Suggestion 23 Force one enemy within range RangeRangeWhite game4 to perform

MoveMoveWhite game3

with you controlling the action and

Attack AttackWhite Attack 3

targeting an enemy of your choice adjacent to them. 2XP game

• • • • • • • • •

Inert Ice Element STUNStun Condition the acting enemy.

lostwhite game

MoveMoveWhite game3

• • • • • • • • •

Inert Dark Element CURSECurse Condition

RangeRangeWhite game3

updates, replaces card #146
X 162 Resigned Frenzy 26 Force all enemies within RangeRangeWhite game3 to perform

Attack AttackWhite Attack 2

targeting enemies of your choice adjacent to them.

2XP game lostwhite game

MoveMoveWhite game4
Inert Dark Element -1 MoveMoveWhite game , 1XP game

• • • • • • • • •

Attack AttackWhite Attack 2

X 163 Cold Embrace 71 CURSECurse Condition

RangeRangeWhite game3

Targettargetwhite game3

Inert Dark Element +1 RangeRangeWhite game , +1 Targettargetwhite game , 1XP game

1XP game lostwhite game

Inert Ice Element: MoveMoveWhite game3

• • • • • • • • •

All adjacent allies suffer 1 damage.

• • • • • • • • •

BLESSBless Condition

Target all adjacent allies

X 164 Sap Warmth 59 POISONPoison Condition

RangeRangeWhite game3

Strong Dark Element

• • • • • • • • •

The next three times after an ally attacks an enemy with POISONPoison Condition, that ally may perform a "HealHealWhite game1, Self" action.

persistentwhite bonus

MoveMoveWhite game2

• • • • • • • • •

HealHealWhite game3

Target self and all allies within RangeRangeWhite game3

Strong Ice Element 1XP game lostwhite game

2 165 Give and Take 21 POISONPoison Condition

Target self or one ally within RangeRangeWhite game2

• • • • • • • • •

BLESSBless Condition, STRENGTHENStrengthen Condition

Target a different ally within RangeRangeWhite game3

Strong Dark Element

MoveMoveWhite game4

JumpJumpWhite game

• • • • • • • • •

CURSECurse Condition

Target all enemies moved through during the movement

Strong Fire Element Strong Ice Element 1XP game lostwhite game

2 166 Crushing Cold 86 One ally within RangeRangeWhite game3 may perform

Attack AttackWhite Attack 4

Targettargetwhite game2

Inert Ice Element MUDDLEMuddle Condition, 1XP game

1XP game lostwhite game

MoveMoveWhite game3

• • • • • • • • •

MUDDLEMuddle Condition

RangeRangeWhite game3

Strong Ice Element

3 167 Taunting Fate 13 HealHealWhite game6

RangeRangeWhite game2

• • • • • • • • •

Shuffle one BLESSBless Condition card into the monster attack modifier deck. 1XP game

The next time you grant an attack this turn, add +1 Attack

AttackWhite Attack to the entire Attack action.

Inert Ice Element Add +2 Attack

AttackWhite Attack instead

1XP game

• • • • • • • • •

All attacks targeting you add +2 Attack AttackWhite Attack this round. This card cannot be discarded before the end of the round.

roundwhite bonus

3 168 Commanding Presence 75 At the start of your next five turns, one ally within RangeRangeWhite game3 may perform an "Attack

AttackWhite Attack 2" action. persistentwhite bonus lostwhite game

MoveMoveWhite game4

• • • • • • • • •

CURSECurse Condition

Self

Inert Dark Element Ignore the CURSECurse Condition instead

• • • • • • • • •

One ally within RangeRangeWhite game3 may perform

MoveMoveWhite game3

4 169 Savage Instinct 51 Force one enemy within RangeRangeWhite game3 to perform

Attack AttackWhite Attack 3

targeting all other enemies adjacent to it. The acting enemy suffers 1 damage for each enemy targeted.

2XP game lostwhite game

HealHealWhite game

RangeRangeWhite game3

STRENGTHENStrengthen Condition

POISONPoison Condition

Inert Ice Element: BLESSBless Condition

4 170 The Last Journey 38 Attack

AttackWhite Attack 4

RangeRangeWhite game3

CURSECurse Condition

Strong Dark Element

MoveMoveWhite game4

• • • • • • • • •

Force one adjacent enemy to perform

MoveMoveWhite game3

with you controlling the action. This enemy gains IMMOBILIZEImmobilize Condition

1XP game lostwhite game

Cards gallery
pre-lvl. 1 cards:lvl. 1-4 cards:

!Sortable table: <this content is yet-to-be-added>

Cards gallery
pre-lvl. 1 cards:lvl. 1-4 cards: lvl. 5+ cards

Perks[]

The Voidwarden has the following perks available to edit her attack modifier deck:

  • ☐ Remove two Minus One Modifier cards.
  • ☐ Remove one Minus Two Modifier
  • ☐☐ Replace one No Modifier with one Plus One ModifierStrong Dark Element card.
  • ☐☐ Replace one No Modifier with one Plus One ModifierStrong Ice Element card.
  • ☐☐ Replace one Minus One Modifier with one No ModifierHeal Modifier heal 1 (Ally) card.*
  • ☐☐☐ Add one Plus One ModifierHeal Modifier heal 1 (Ally) card.*
  • ☐ Add one Plus One ModifierPoison Condition card.
  • ☐ Add one Plus Three Modifier card.
  • ☐☐ Add one Plus One ModifierCurse Condition

*allows restoration of 1 HP to an ally of the Voidwarden within her line-of-sight, even if drawn by an enemy during an attack that was granted to them[2]

Tips & Strategy[]

  • The Voidwarden does not want to be within the center of the fray, but rather two steps next to it, behind the tank. This is a very effective configuration, where the two characters can act and move as a unit, and together overcome a number of the Voidwarden's shortcomings:
    • the Voidwarden's lackluster max HP is remedied by having a tank who can protect her, while she can then heal and buff the tank.
    • adjacency to combat remedies her positioning difficulty and poor mobility:
      • being close to (or even adjacent to) a melee ally makes positioning of her ally-attack-granting actions much simpler. Moreover, a tank with a high max HP can more readily accept and perform the self-harming granted attacks.
      • with very few MoveMoveWhite game actions, the Voidwarden struggles to rush around the battlefield chasing the action. It can be much more efficient to stand still and not move, simply allowing monsters to approach, thus enabling both the Voidwarden and her tank ally to use both top and bottom actions to deal with them.
        • the Voidwarden can use the bottom action of Black Boon to allow both her and her tank ally to move simultaneously, allowing the ally to avoid taking a MoveMoveWhite gameaction themselves and losing DPS.
    • the Voidwarden suffers from difficulty in dealing with objectives, as she has very few moderate-high damage attacks she can make herself without relying on another figure being positioned correctly. Being a part of the main force dealing with Monsters puts her abilities to better use.
  • While aspects of the Voidwarden may be reminiscent of that of a traditional ‘healer’ class in fantasy pop-culture, it is perhaps unwise to conflate her abilities with these. It is true she has numerous healing options, but her most numerically potent single heal option, Black Boon, also applies poison to the target, which can make its usage awkward.
    • For example: by simultaneously using Black Boon with Gift of the Void, the Voidwarden can heal the numerically impressive 7 HP in one turn, but also poisons the target of the healing. Alternatively, she can spend her entire turn to Black Boon HealHealWhite game5 and then Gift of the Void heal again to merely remove the poison she inflicted. These drawbacks severely limit her ability to tactically restore large amounts of HP. The Red Guard and Hatchet are likely to find their own ‘big self-heal' cards more efficient than relying on the Voidwarden for rapid large-volume healing.
  • The Voidwarden makes comparatively very few attacks, and even with Master Influence active, she will draw her attack modifier cards far less frequently than other players. However, Master Influence reliably grants advantage on her granted attacks, possibly making it desirable to use perks to simply add the best cards to be applied when drawn. Alternatively if playing a strategy that frequently curses yourself, it may be preferable to instead minimize negative ability cards to reduce the chance of losing damage on your attacks and Monster attacks you force. It is important to note, however, that other characters use their own modifier cards.
  • If forgoing playing Master Influence on her first turn, it is possible for the Voidwarden to bless an ally twice on initiative 72: blessing and poisoning with the bottom action of Master Influence, then removing the poison and thus blessing with the top action of Close to the Abyss. A stamina potion may be desired to quickly regain Master Influence for the next round.
    • For even greater effect (once the cards become available), at the cost of party health and expedient mobility, the Voidwarden may instead play her first turn at initiative 21 as the top action of Give and Take to bless and poison an ally and the bottom action of Cold Embrace to bless (and damage for 1 HP) all adjacent allies. She can then, if the Give and Take poisoned ally and another ally haven't moved beyond RangeRangeWhite game2, perform the turn described in the bullet above in the second round, but healing (therefore blessing) two allies with Close to the Abyss. Thus, she can bless all allies, then two allies who were poisoned each by Give and Take and Master Influence, to a maximum of 5 blesses in the first two rounds.

Trivia[]

It was originally teased that Gloomhaven: Jaws of the Lion would include a 'necromancer' class based on 'summoning' and 'healing'[3], but the class was ultimately put on hold after playtesting revealed it to be too complex[4] for the gentler scope of the expansion, presumably. The Voidwarden was included instead, while the Necromancer concept and art was reused in Frosthaven.

References[]

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